
A tennis game with special moves?
That's what I thought the first time I heard about this new game
coming from Ubi Soft. "Your racquet is your only weapon" is the motto
here, and it seems to me that the development team really wanted to make a fighter, but
got stuck with a tennis game. So, they merged the two into this strange mix called Tennis
Arena.

You'd think all that gold would really hurt your return ability.
To sim... or not to sim...?
Tennis Arena has the makings of one of the most fun
and realistic tennis sims ever on the Playstation, with good graphics, sound
and control. But, instead of going along that rout and appeasing the die-hard tennis fans
out there, the developers threw in all sorts of questionable things to make it more
"fresh," to say the least.
First is the selection of players. There are ten to choose from,
half male and half female. Each sex has a "generic" tennis player who
traditionalists can play as. Then there are the rest, who range from a sumo-looking guy
wearing gold chains, to an eighties looking girl in fishnets, to a guy who plays in baggy
blue-jeans.
If that wasn't odd enough, now comes the special moves. After a
number of successful volleys, an orange star will appear beneath you player's feet. This
means that your player can then execute a weak version of their special move. But, if you
wait for little longer, eventually the star will turn red, and then begin to flash. At
this point, your player can pull off a full power special move. The move is different for
each character, but it all results in the same thing: a smashed ball down the line that
magically drops in the corner, usually out of reach for your opponent. This shot doesn't
always result in winning the point (sometimes your opponent is lucky enough to be standing
in the right place at the right time), but is usually impressive sight nonetheless.
Venues for playing are usually quite... interesting as well. There's
a court placed in the middle of a decaying Roman coliseum, one on the deck of a swaying
cruise ship, another in a New York city park, and another in the midst of many large
crystal pyramids. Interesting locales for playing tennis, to say the least, but the pretty
backgrounds rarely come into play. What does matter is that each location has a different
court compound (clay, grass, etc) which affects the bounce of the ball and the speed of
play to some degree.

Players have quite good detail.
The good and the bad
Graphics here are quite good on one level, but rather shoddy on
another.
Starting with the good, players are well constructed and textured.
Details like facial features, clothing, sneakers and the logos on racquets are clearly
noticeable. They're also very well animated and move quite realistically, looking like
they've been motion captured from the real thing, and are much better for it. Each player
also has some characteristic animations, which range from throwing the racquet on the
ground in anger, to spinning it on their finger, wiping the sweat off their brow, etc.
These give the players even more character and personality, something they're certainly
not lacking to begin with.
And now to the bad. Levels are good looking and well designed, but
totally static. The only things that move are the players, the ball, and the little
ball-girl who zips about the court. The crowd, line-judges, referee and everything else
just sit there. Smash a forehand down the line and it will more often than not bounce off
the line-judge's 2-D sprite head before coming to a rest. It would have been nice to see a
moving crowd, a referee who moves once in awhile, and line-judges who get out of the way
of a 120mph shot.
Sound in the game suffers from the same duality. Sound effects are
quite good; racquets hitting balls, balls hitting nets, and players grunting as they hit
shots are all faithfully reproduced here. Between each point the referee calls the score,
and tells who is to serve in each game. So far so good, but the sound lacks in a few
crucial areas. Mainly, the crowd is completely silent! The noise from the crowd is often
an integral part of tennis, rallying a player or booing a poor performance. They're simply
quiet here. This can make the course of a match rather tedious at times, because there
isn't any background music either.
There is music during the menu screens, which is fairly good, but
none during the course of a match.
Control takes a bit of getting used to, but is comprehensive once it
is mastered. There are four shots (not counting the special move): a standard ground
stroke, top spin, bottom spin, and a lob. You'll typically find yourself hitting ground
strokes the majority of the time, with the occasional top or bottom spin to confuse your
opponent, and a lob once in awhile for those opponents who like to hug the net. Direction
and power of the shot is controlled by pressing the D-pad in the desired direction while
the ball is being struck, with the ball moving to a greater or lesser degree depending
upon the type of shot being hit and the length that the D-pad is pressed in that
particular direction. The flight of the ball can also be curved with the L1 and R1
buttons.
The player will automatically choose forehand or backhand or a
variety of other shots (including overhead smashes for those annoying lobs) depending upon
the position of the ball when you hit the shot button.
Not too bad.
The idea of turning tennis into a hip and funky game is just a
little odd, and doesn't quite come off right. It's an okay game, but could have been much
better with licensed players, real locations and real conditions.
As it is, this game isn't sure to please everybody, but if you're
interested in tennis you might just want to check it out. |